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Monday 2 August 2021

Beacon Gaming Club - July games

 I managed to fit in a few different games at the new club in July.

I tried out Necromunda with Mark, which was a first for me - never played any GW except Bloodbowl previously.  Interesting game and proved to be a lot of fun.  I may yet finish up buying the starter set with a couple of gangs to use as a pick up game.  Interesting to compare with Space Hulk, which I've just acquired from the collection of the late Mike Yates, and might even get to play this with my son.


Will and I also tried out Mad for War, the new 17th Century naval rules from League of Augsburg/Ark Royal Models.  Unfortunately, it's a pre-release pdf download version and there is a lot of fleshing out and explanation needed to cover all the situations we encountered in our little game.

English ships top left, Dutch ships lower right, sand bar at top.


Closing in for some action.


The Dutch open fire at longish range.


The lightest English ship grapples the nearer Dutchie, but another Dutchie collides and become entangled (rules didn't really explain how to resolve this).  Lots of shooting and boarding ended up with all three damaged and the English ship striking its colours. 


A practice game of Sharp Practice 2 ready for our Woebetides game weekend in September.  Set in a fictional island chain in the Indian Ocean during the early part of the 17th Century will see English, plus their Sepoy mercenaries, taking on French, with Spanish allies, all under the watchful eye of Arab traders and slavers and the local indigenous Weobetidus tribal peoples.

Sepoys advance past a tribal cult henge-like monument. 


Privateers, with liberated sheep advance on another tribal fetish under the watchful eye of some elite British infantry.


Indigenous Woebetides people take pot shots at the Spanish as they attempt to forage sheep and honey.


Spanish pirates with sheep in tow top left and infantry rushing off table with their pots of honey, while the Woebetides natives take pot shots at them, while another party of dastardly Spaniards advance on a sheep pen and the native sharp shooters.


Upset by the British pirates attempting to snatch the golden monkey god, a large party of spear armed natives sweep the pirates from the field - the survivors flee back to their boats.  Even the well ordered English infantry didn't halt their charge, although did kill quite a few, only to reply on a unit of Sepoys to save the day with a well-aimed volley.  Lots of fun in this game system and some nice opportunities for incorporating role play and character-specific objectives. 


Sadly, last weeks game was so interesting, I didn't take pictures.  Will brought in his War of the Spanish Succession British and French armies and we had at it using Will's home brewed rules for the period.  The British cavalry wings met with considerable success on both flanks, while the infantry on both sides slowly plodded to within musket range.  By the time they got within range, the cavalry had put the day beyond a reasonable doubt.  Wills WSS figures are beautifully painted Strelets figures from their new releases and made for a great looking table.

Some interesting games planned for August, so hope I manage to get some decent photos.


Thanks for looking.

2 comments:

  1. Great to see some of the other games. Beginnings of an excellent new club 👍

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    1. Cheers Mr P. Yes, we had a record attendance at the club last night, so looking great for the future. We had quite a few comments and interest in the game and in Sharp Practice II, so might be playing more of that. Nice mix of role play and wargaming.

      Cheers, Andy

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