Saturday saw a day's gaming session at Beacon Gaming Club. Si had laid on a game using his Britannia Miniatures Cavalry and Indians figures, so I joined Will and Gary in the game, as Colonel Sheridan officer commanding Fort Laramie.
Sheridan was expecting a supply column from the northeast, when word reached the fort from a nearby trading post to the east that a party of settlers was in trouble along with their troop of escorts. At the same time, pressure was on from HQ to support the local Cheyenne chief, who was still following a peaceable existence while younger hot heads were on the warpath.
Hastily writing orders, I sent a young officer off with two troops of dismounted cavalry to try and rendezvous with the supply column at a nearby water hole. I sent another 2 troops of cavalry to the east to rescue the settlers and guide them back to the fort. Leaving my third officer in the fort with the infantry, I rode with three troops towards the old chief's camp to provide some protection.
Sheridan leads the first troop out of the fort.
9 |
The first undisciplined rush strikes home.
Sheridan's men had done enough though, saving some of the settlers, resupplying the fort and rescuing the peaceful native factions, thus buying some time before the next wave of unrest.
Apart from my strategic movement choices, I had little to do to influence the individual combats. The hostiles won almost all initiative roles and chose to charge, so the combat results were driven by a single d6 roll. We were amazed at Will's ability to roll 1s (not good), with almost nothing greater than a natural 3, resulting in repulse after repulse.
This was a fun game to play and the mechanics would lend itself to other colonial periods, such as the Foreign Legion in N Africa or Mexico, Colonial Africa, Russian Civil War, etc.
Thanks to Si for setting it up and providing the troops and terrain, Gary and Will for playing alongside, especially Will for rolling dice all day despite some horrendous modifiers. Thanks to you for looking.