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Showing posts with label Chain of Command. Show all posts
Showing posts with label Chain of Command. Show all posts

Wednesday, 3 May 2023

28mm Late War German Infantry

Since last summer, we've been playing WW2 Chain of Command, mainly pitting Owain's US paratroopers against Late War German panzergrenadiers.  I've steadily worked through boxes of Warlord panzergrenadiers and support weapons, as well as picking up some unpainted figures at various bring and buys.  These metal Warlord Volksturm were picked up at the Penkridge table top sale back in September, a pack of 16 figures, just 4 missing from a complete box.

First up a unit of 5 tank hunter types armed with panzerfausts and mainly dressed as Hitler Youth or DBM.



Next, a group of 6 factory workers or similar with various small arms, a panzerfaust and an improvised Molotov cocktail.




The remainder of the set, 4 tough looking veterans and a "Golden Pheasant" SA officer.


Sniper with bendy barrel for shooting round corners - not seen any rules for this particular weapon, so probably just use him as a sniper or rifleman.


Three veterans, the guy on the left has put on a little weight since his last physical and carries a mine and panzerfaust.  Centre guy wears a reed green tunic and carries a late war improvised SMG, while the guy on the right, in addition to an assault rifle, carries a fliegerfaust hand held AA rocket launcher.  I'm not sure the Volksturm would have been issued with this wonder weapon, but I guess anything could happen in the last days of the Reich.  Wiki suggests a photo from Berlin in 1945 shows several of these weapons expended and lying in the street.




The SA officer or "Golden Pheasant" if I remember correctly from extensive reading of Sven Hassel novels in my youth.


Nice castings, very little to clean up and they have lots of detail that rewards some painting time.  I'm not sure when/where I'll be able to get them on the tabletop, but I did enjoy painting them.

Thanks for looking! 

Friday, 7 July 2017

Vaagso Commando raid Gauntlet 2017

Members of the SOTCW (Richard C, Will, Richard P and I) had arranged to play a big Chain of Command game at the Gauntlet show over the weekend of 1st/2nd July.  We set up a 12x5ft table, mostly using Will's terrain which had an outing at the same event last year when we played out a Korsun Pocket game set on the Eastern front.  Snowy base comprises white bed sheets that Will has distressed with swathes of spray on greys, scattered with white vermiculite.  Will has a range of snowy and "normal" conifers, which made up the bulk of the inland area.  The sea is a combination of blue bed sheet and blue plastic card.   For the predominantly rocky coastline, we scattered some of Wills basing grit.  Will laid on most of the buildings alongside some of mine, which Will winterised with some add-on white felt.

On the day, Richard P was unwell (get well soon Richard) and couldn't attend, so we drafted in Gary to make up a fourth player.  Unfortunately, Richard was making a building suitable for the Ulvesund hotel and had a lighthouse, so we had to improvise.  Fortunately, a stone built hotel style building was found in Wills European building collection and Will hurriedly prepared the red and white lighthouse out of bits of household rubbish - amazing.

Looking north along the shore of Vaagsofjord.  The town of Maaloy (called South Vaagso by the British at the time) stretches along the shore into the far distance.


Wharfs along the shoreline with fish oil factories inland - one of the targets of the commando raid.


Will's scratch built armed trawler, one of the sources of Kriegsmarine reinforcements for the defenders.


The coast southwest of South Vaagso, where the commandos would be landing as per their historical deployment.


Looking south from the far end of South Vaagso.


Maaloy Island, just adjacent to South Vaagso, now linked by a modern roadbridge.  In the centre of the table is the freshly built barracks block housing the Kriegsmarine gunners manning the 4 WW1 vintage 75mm guns in their emplacements, the main target of the Commandos on this table.


Part of Maaloy Island.


The Kriegsmarine barracks and gun positions.


Jetties along the coast of South Vaagso.


More jetties and wharfs.  Loads of drums filled with fish oil.


Prepared defences south of Vaagso, a covered sfMG position and an open 20mm AA position.


The main area of fighting on the southern side of South Vaagso.


On the first day, I pitted a troop of veteran commandos against a platoon of regular German infantry commanded by Will.  I finished up with 12 points of support including a 2 tube 3" mortar section, an extra rifle/Bren section, medic, engineer team and 2" mortar team.  Will had 6 points and I regret to say I can't remember what he spent it on.

A British section advances along a hedgerow to get into a firiong position from cover on the Ulversund Hotel, the buff coloured building in the left middle distance.  Another section is moving up the left flank adjacent to the woods using another hedgeline as cover.


On the waterfront, one section has occupied the brick-built factory while another has just disembarked from the LCA.


A German section rashly advances out of the hotel and occupies a pig sty at the side of the church.  Shock quickly builds up.


The section in the corner of the field is now firing on the Ulversund Hotel, while the section by the church try and deal with the Germans garrisoning the pig sty.


On the waterfront, fire from German sections in surrounding buildings, especially the hotel, begin to whittle down the commandos, bren sections have to be very lucky to win a firefight with an MG34 team.


The Germans have broken the commando squads landing on the waterfront and now start to filter back through the buildings.


Germans pulling back into the hotel building.


The losses on the waterfront were too much for the commandos, and their command rating dropped to zero, meaning they could no longer be issued orders.  They still held the firing position in the corner of the field and the church, but lacked the ability to do anything else.  Pretty much a historical outcome as initial commando moves into town were repulsed by a stop line around the Ulvesund hotel, but a definite win overall for the Germans.


Things went even worse on Maaloy.  Richards commandos, with only 2 points of support, failed to make headway and were broken and a follow-up platoon suffered the same fate, after knocking out two of the guns.

Overnight we agreed to close down the Maaloy table and focus on Vaagso.  Will and I each took a commando troop plus supports, my troops advancing along the road and Wills landing on the waterfront.  Richard C defended the town, while Gary had a scratch platoon of 2 Gebirgsjaeger squads and 2 Kriegsmarine squads at the northern end of the waterfront.

Will and I quickly got our troops into firing positions around the Ulversund hotel and began battering it.  I managed to get the mortar spotters into a position to see up the street in Vaagso and call in a withering mortar barrage, which kept Gary at arms length.

Troops advancing towards the Ulvesund, with a Vickers MG and observer team in the field getting into position.


More commandos moving at speed to get into cover.  A preliminary barrage was quite successful at keeping heads down in the Ulvesund.


More commandos struggle ashore.


Last commandos reserve advancing along the road into town.

 
 
Commandos still getting into position, but fire from most houses surrounding the Ulversund plus the MG team begin to whittle down the Ulversund defenders.  3" mortar fire is disrupting the German reserves attempting to get to the Ulversund.
 


The mortar barrage doing its thing.


Near the end, the commandos are breaking cover and advancing on the Ulvesund under cover of fire from the MG team and from Will's commandos on the waterfront.

 
At this stage, Richard's platoon had undergone heavy losses with units pinned by mortars in the HQ office behind the hotel and units breaking in the Ulversund, and he decided they had done enough and resigned.  Gary's troops were unable to make headway, so we called a close to the game.
 
All in all a lot of fun.  The rules really do reward using the basics of fire, movement and cover, and punishes troops advancing in the open.  Hard work fighting house to house, just like the real thing and, on the second day once we had the right mix of attackers and defenders, leading to a satisfyingly historical outcome.  It was also great to catch up with friends and spend a relaxing couple of days gaming.
 
Thanks for looking. 

 

Saturday, 20 May 2017

More 20mm WW2 Winter Germans

To add a bit of variety to all the desert kit I've been working on for Battlegroup Tobruk and by way of a complete contrast, here are various bits and bobs of winter gear I've been working on for about 18 months now.

First up, some samples of German ski troops from Lancashire Games.  These are basic sculpts, with very little flash or venting and only required a minimal clean up.  The ski sticks are a little fragile and required quite a bit of straightening, with one of the pair of free standing sticks (figure in helmet on left) breaking off before I could stabilise it.  Once painted, they look pretty cool and appear to represent the subject well.  There are 20 figures in a pack and, if multi-buy packs pre-ordered at shows, work out at less than 50p/figure.




Next up is a single sprue of Strelets' German Army in Stalingrad.  I picked these up from Will at Gauntlet last year.  They look a bit chunky before painting, but have some nice raised detail which takes paint well and have a real "rag tag" look to them which matches period photos nicely.



A more recent addition is this PAK 40 with SS crew from Britannia Miniatures.  I posted earlier (http://sedimentswargameblog.blogspot.co.uk/2017/04/20mm-ss-pak-40.html) on the painted model, but here it is with snow effects added.




Then this is a Zvezda PAK 36 with liberal dusting of frost, crewed by figures in winter camo smocks.




And finally, a white metal IG75 with crew that I bought, again from Will, at the Gauntlet show last year.



So, those are the last of my winter diversions for now.  I have a Panther, Tiger I and Panzer IV earmarked for winter, as well as a troop of Stug IIIs and some Sdkfz 251s, but these will have to wait in the queue while I finish the desert project.  So far, I have two platoons of desert British and a platoon of DAK, plus another one on the way.  Then I have a troop of Matilda IIs, two of Panzer IIIs and some assorted Crusaders, Mk VIs, Panzer IVs and some odds and ends.  The plan is to get some transport for both, fill out a troop of Crusaders and add some infantry heavy weapons and artillery.  So much to do and so little time/money.  Hey ho!

Thanks for looking.