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Saturday 6 August 2016

6mm 1980's West Germans

Team Yankee seems to have captured the imagination of the Flames of War players at the club.  While most have built up 15mm forces for Russians and Americans, there has been a lot of interest in 6mm, based on cost, the ability to build larger and more varied forces and a better look to the game on the tabletop.  For me this is perfect, as I already have 6mm forces for US, Russian, British and French.  With the publication of the Team Yankee supplement Leopard, I decided to order enough vehicles from Heroics and Ros to build up a force - I can always add more later if I like them for use with CWC.  Infantry are from Mainforce.

I decided to paint these in olivegelb (yellow olive) rather than the later NATO three colour scheme.  Vallejo yellow olive wasn't grey enough for me, so I used it as a base coat, but dry brushed it mixed with mid-grey and then added a little white for a lighter dry brush.  Tracks are flat brown, tools are beige brown and flat aluminium, crosses are hand painted in black and white.  Vision blocks are azure blue.

So, without further ado, a Leopard 2 Panzer Zug.


A Leopard 2 Panzer Kompanie.  I suspect these could ruin a Russian regimental attack on a good day.


The panzergrenadier zug from the panzer kompanie, transported in three Marders, comprising two sections of infantry, each with Milan firing posts, and the command section.


A Roland air defence battery.



A Gepard air defence battery.


A Jaguar 1 jagdpanzer battery, HOT ATGM armed.


A Jaguar 2 jagdpanzer battery, TOW ATGM armed.


Not really represented in Leopard, a Leopard 1 ARV.


A Leopard 1 zug, from a panzeraufklarungs kompanie.  These are rather more brittle than the Leopard 2s, but cost significantly less point-wise, so you can have a lot more, and they pack a punch.


A LARS raketenwerfer battery, with OP in M113.


A fliegerfaust gruppe, armed with Redeye hand held SAM missiles.  The rules allow one stand for each weapon in a Gepard or Roland air defence battery.  Apparently these troops represent the two spare crews available for each battery to allow 3 8 hour shifts to cover 24 hour air defence.


M109G panzerartillerie battery.


A Luchs spah truppe.


A Fuchs panzeraufklarungs zug, three infantry sections and a Milan firing post, with three Fuchs transports.


So, I now have enough vehicles and infantry to field a panzer kompanie, panzergrenadier kompanie and panzer aufklarungskompanie, plus supports.  I still need to add flights of West German Tornados and Bo-105P PAH helicopters to complete all the functionality of the Leopard forces.  I'm hoping to get some or all on the table top some time in the next few weeks.

As ever, thanks for looking.

4 comments:

  1. Looking good Andy. I look forward to some TY batreps, though I picked the rules up and they're not really my style.

    V/R,
    Jack

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    1. Thanks Jack. The rules are certainly bloody. The Soviets have to rely on their numbers and a sledgehammer approach, while NATO need to move and shoot. Both forces have abilities that are adapted to those aims, which can make the game a bit predictable, although I've not yet played enough to say I've got to grips with all eventualities and tactics. It does mean I get some modern games in at the club, so will persevere for now. I've got some M48s on the painting table right now, so hope to get them posted soon.

      Cheers, Andy

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  2. Great work Andy, my Dutch forces for CWC have a Redeye team attached to each of the Cheetah (Gepard) units same as the West Germans. Did you decide to change the Marder models to the 1A3 version?

    Cheers

    Richard P

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    Replies
    1. Thanks Richard, I'll probably change the Marders over or maybe use the older variant to equip another unit of Pzgren when I build up a bigger CWC force. Didn't know the Dutch did the same with their Redeyes. Are they carried in the Cheetah/Gepards or is there another transport option of some sort (soft skin?).

      Cheers, Andy

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