So, Thursday evening saw another outing for my Late Romans. This time they were venturing way beyond their comfort zone as a Western army somewhere in the deserts of the Middle East, taking on the Sassanids.
My army was pretty much unchanged from last time except units were equipped with leaders and standards. This meant dropping a bolt thrower, a unit of Lanciarii and combining 2 shock cavalry units of 15 figures into a single unit of 12, to bring points down to 2500.
Si's Sassanids included four units of clibinarii with saves of 2+, making them hard to kill. There were also two units of spears/archer combined infantry, a unit of horse archers and another of Iranian mounted javelin men. The powerful clibinarii ate up points, but were the M1/Challengers of the day.
Charge and counter charge resulted in lots of drawn melee, which continued through turns 2 to 5. Sadly, some disastrous dice rolls in turn 6 on the Roman left saw the cavalry and a legion fleeing, leaving no choice for the rest of the army but to withdraw. It was satisfying to despatch the javelin horse on the right flank. Much like the Roman's historically, one learned the power of those heavily armoured Persian horse. I may have to give my Cataphracts bucklers, so they too save on 2+. I also need some allied Hun horse archers.
A fun game, more progress on the WAB learning curve. Now to finish the Christmas assembly line of Gripping Beast Cataphracts, Victrix armored legionnaires, archers and slingers and some Foundry sub-Romans to double up as cheap pedyts.
Thanks for looking.