Sunday, 28 August 2022

Vietnam game Beacon Gaming Saturday

After a month or so of preparation, my 15mm collection for late 1960's Vietnam was ready to go.  This was a thinly disguised Tet offensive-type scenario set on 31st January 1968.

View of table looking south below.  Left hand table edge is coastline, with high ground on the right.  In the distance, a river meets the sea by a small town and bridge.  Tracks run inland from the coastal highway ending at old French colonial farms/plantations, and a more significant highway parallels the river running through a pass in the mountains.  ANZAC firebase and airfield near left in view.

An ANZAC company was tasked with camp security, and control of the town and bridge, as well as a sweep of the high ground to clear some VC mortars and rockets which had carried out night time attacks on the coastal camp.  An under strength US infantry platoon was also available in camp, as too were a pink team of Loach and Hog and a blue team of four Slick Huey helos.  A troop of M113 Cadillac guage apcs and a troop of 4 Centurions plus a dozer Centerion were also allocated to support the ANZACs.  The camp was a firebase for a pair of 105mm howitzer and three 3" mortars.

View south from the highlands.

As the ANZACs moved into the hills, the US platoon deployed by helo insertion on their southern flank to provide flank security.

The pink recce team split up, with the Loach scouting ahead of the ANZACs and the Hog scouting the outskirts of the small town.  An early loss was caused when the Hog closed with the town and was brought down by an ambush by VC teams in the buildings.

More VC teams revealed themselves by firing on the newly deployed US troops before they could deploy.

Over the first three turns, the ANZAC CO received radio traffic advising of heavy track noises heard by CIA controlled Montagnards to the west, followed by a report from a Green Beret recce patrol of an intense firefight around the South Vietnamese camp immediately to the north.  On turn three, a general alert from MACSV, warned of deep penetration by VC and NVA troops in Saigon, Hue and Danang as well as other locations.

In the NVA part of turn 3, their armor appeared from out of the mountains to the west in the form of a company of ex-Soviet WW2 era tanks including 4 T34-85s and a pair of IS-3s, as well as a troop of captured South Vietnamese M41s from the south.

The ANZACs redeploying to meet the threat from the NVA.

The US platoon remained in a vicious firefight with the local VC, preventing them taking up a more advantageous position.  All the time accumulating losses.

The edge of town looking north with mechanized NVA infantry securing the suburbs, while the VC move through the jungle to pinch out the isolated US infantry.

The Mainforce NVA armour arrive through the mountain pass, with 3 T55 and 6 T54, plus 4 PT76.

105mm howitzer and 3" mortar barrages called in by the ANZACs as well as a Phantom strike KO'd 2 T55s and eventually a T-34, as well as pinning several T34s, thus delaying their appearance on the ANZAC flank.

Long range tank fire on the remnant of the US platoon augmented the local VC forces and swept away the last hold outs.  The ANZACs took the high ground and captured the VC mortars that had been bombarding the camp.  However, the NVA armor and mechanized infantry were in firm control of the town and bridge and pushing north, bringing the camp defences under fire and destroying a 105mm howitzer and a mortar, but more worrying for the ANZACs, destroying two Centurions.

The game ended with the ANZACs achieving 2 objectives (sweep high ground and destroy VC heavy weapons) and hold the camp.  The VC/NVA had secured 2 objectives (town and bridge).  Special mention to the VC, who's only objective was to kill or render ineffective as many free world troops as possible - with both an ANZAC and  US platoon being rendered combat ineffective.

Rumours of free world troops breaking rules of engagement by calling indirect artillery fire on possible civilians, based on early reports from an embedded tv crew with ANZAC forces, could not be confirmed when the crew were killed by a direct hit from a VC mortar.  A photo journalist embedded with the local VC wrote a very influential piece for various western magazines including images of free world casualties, downed helicopters and burning Australian tanks.  Many questions would be raised in Congress and the Australian parliament.

A fun game, thanks to Dave for supplying a lot of the terrain and co-umpiring with me, Mike, Ryder and Ian for playing the free world commanders, Nathan commanding the VC and Steve the NVA commander.  Played using BG Northag with a lot of tweaks and some controversial unit stats and abilities.

Thanks for looking.

Friday, 12 August 2022

20mm US infantry for Vietnam

Pre-pandemic, I made a trip to one of the Penkridge table sales, where I picked up a box of under coated US infantry for Vietnam, based on pennies.  I'm running a 15mm Vietnam game at the end of the month and this inspired me to take a look at these.  The deal was sealed when I bought a box of Warlord Waffen SS figures and came across the excellent Paint all the minis 28mm Vietnam tutorial, so thought I'd try out the method on these slightly smaller scale minis.

I did one test figure and then batches of five, completing one batch a day with around 90 minutes working time per batch, excluding drying time.

Test figure rear left and first batch of 5.

Some command types and an M60 gunner.

Scout in soft hat and more command plus an M79 Blooper grenadier.

Sniper, command and M16 troopers.

A pair of M60 gunners and M16 troopers.

Some figures I particularly liked.

M16 trooper holding helmet on, either under fire or in the down draft of a helo.

Leader figure.

M16 trooper advancing.


Scout in bush hat advancing.

Radio man advancing.

M79 grenadier advancing.

Leader signalling by hand.

Leader advancing.

M16 trooper rushing.

Nice sculpts, I have about 80 in total, so more to come.  I'll paint up at least enough for a USMC platoon in this batch, which should also cover most Army units as well.  Basing is a mixture of tufts and green static grass, which gives a nice luxuriant base to the figures.

Thanks for looking.