After a month or so of preparation, my 15mm collection for late 1960's Vietnam was ready to go. This was a thinly disguised Tet offensive-type scenario set on 31st January 1968.
View of table looking south below. Left hand table edge is coastline, with high ground on the right. In the distance, a river meets the sea by a small town and bridge. Tracks run inland from the coastal highway ending at old French colonial farms/plantations, and a more significant highway parallels the river running through a pass in the mountains. ANZAC firebase and airfield near left in view.
An ANZAC company was tasked with camp security, and control of the town and bridge, as well as a sweep of the high ground to clear some VC mortars and rockets which had carried out night time attacks on the coastal camp. An under strength US infantry platoon was also available in camp, as too were a pink team of Loach and Hog and a blue team of four Slick Huey helos. A troop of M113 Cadillac guage apcs and a troop of 4 Centurions plus a dozer Centerion were also allocated to support the ANZACs. The camp was a firebase for a pair of 105mm howitzer and three 3" mortars.
Long range tank fire on the remnant of the US platoon augmented the local VC forces and swept away the last hold outs. The ANZACs took the high ground and captured the VC mortars that had been bombarding the camp. However, the NVA armor and mechanized infantry were in firm control of the town and bridge and pushing north, bringing the camp defences under fire and destroying a 105mm howitzer and a mortar, but more worrying for the ANZACs, destroying two Centurions.
The game ended with the ANZACs achieving 2 objectives (sweep high ground and destroy VC heavy weapons) and hold the camp. The VC/NVA had secured 2 objectives (town and bridge). Special mention to the VC, who's only objective was to kill or render ineffective as many free world troops as possible - with both an ANZAC and US platoon being rendered combat ineffective.
Rumours of free world troops breaking rules of engagement by calling indirect artillery fire on possible civilians, based on early reports from an embedded tv crew with ANZAC forces, could not be confirmed when the crew were killed by a direct hit from a VC mortar. A photo journalist embedded with the local VC wrote a very influential piece for various western magazines including images of free world casualties, downed helicopters and burning Australian tanks. Many questions would be raised in Congress and the Australian parliament.
A fun game, thanks to Dave for supplying a lot of the terrain and co-umpiring with me, Mike, Ryder and Ian for playing the free world commanders, Nathan commanding the VC and Steve the NVA commander. Played using BG Northag with a lot of tweaks and some controversial unit stats and abilities.
Thanks for looking.
Thanks for the report, was too bound up in the Zulu game to track progress on yours
ReplyDeleteCheers Will. Si's game of Rourkes Drift looked brill - how did Death in a Dark Continent play?
DeleteGreat looking game Mr C and an excellent AAR.
ReplyDeleteThanks Mr P. This scenario would have really benefitted from your big table. Cheers, Andy
DeleteOne to add to the list possibly?
DeleteWhat rules are you using?
ReplyDeleteWe used BG Northag as all the players knew how to play relatively well. We did work out stats for all the vehicles, but in the end we took some liberties and treated all NVA armour as a T-62 and the Centurions as an M60a-3, but one armour class better. VC squads were all given RPGs, whereas only 1 in 2 of the NVA stands, while the free world squads were all allocated LAWs. Vehicles like the PT-76 and BTR-40 were treated like BMP-1s without the ATGM. If I was doing it again, I'd get properly tabulated stats sheets drafted, but most of the pre-game prep was getting the last ANZAC platoon painted up and a company each of NVA and VC, as well as painting all the 3D printed vehicles.
DeleteCheers, Andy
Excellent thanks 👍
Delete