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Showing posts with label Dead Man's Hand. Show all posts
Showing posts with label Dead Man's Hand. Show all posts

Tuesday, 28 February 2023

28mm Cowboy additions

 At the Penkridge tabletop sale I picked up some 28mm metal castings of Old West figures to add to my Dead Man's Hand posses.  Most are from Wargames Foundry, but not sure on the manufacturer for a couple of them.

Shotgun toting dudes in long coats.


Old timer with what looks to be a muzzle loading musket and a pistol toting desperado, both in long coats.


Pistol armed cowboy in chaps and a Billy the Kid wannabe toting a pistol.


Repeating rifleman sharpshooter and rawhide clad ranger, armed with what appears to be a muzzle loading musket.


Rather well dressed gunslinger/card sharp type - could be a lawman, but tin star not on show.


Warbases 2 storey building - I'm going to have to do a sign with "Ma's Flophouse" or similar.


Another Warbases building, this time a bank with barred windows and stone built sides and rear.


I'll probably add another couple of buildings, maybe a saloon and a general stores, enough to do a street intersection on a 3ft square table.  With some scatter terrain (carts, boxes and crates, hitching posts, etc.) should do quite nicely for pick-up games of DMH.  I might even work on a Zombicide Undead or Alive version using actual terrain.

Thanks for looking.

Sunday, 21 August 2016

28mm Cowboys

The local games club has a growing interest in Dead Man's Hand, so I picked up a copy of the rules and some minis to see what all the fuss was about.  At around £20 for the rules and a similar amount for three sets of figures, I thought why not, so headed out to the Wargamestore at Brimstage to pick some up.  And cowboys and Indians were amongst the first toys I played with, having inherited a massive set from my brother, sadly long gone now.  So, a full circle, so to speak.

First up, Cowboy Posse II (all figures are by North Star).  I wanted these to look a bit like the regulator posse from Pale Rider.





The we have Lawmen Type I.  The guy in the middle is painted like the regulators above, so he can join their gang.  The guy on the left wears a white hat and an old cavalry shirt, so he has to be a good guy (Randolph Scott or John Wayne).



Lawmen - the Earps.  Enough said, smartly dressed, big moustaches, marshals badges.



So, there we have it, three posses ready for the table.  The club has loads of Wild West scenery, so I'm all ready to go.  Now to try out the rules.

Thanks for looking.